Google Daydream View VR Headset
Virtual reality has become more possible than ever. But many people may not be able to take part in the VR experience because most of the devices are still quite expensive and may require quite an investment. But it is a good thing that Google is trying to make the VR experience more accessible to more and more people. They have devised a simple yet effective headset in the new Google Daydream View.
What makes it unique is that it comes as part of a system that includes apps, content and games that feature virtual reality as an essential component. This way, users of this VR headset can fully immerse in the world of virtual reality.
The Google Daydream View exudes comfort with its exterior made out of soft and breathable fabric. It is designed as lightweight to make it convenient to wear and use. The controller comes with simple buttons that helps enhance the VR experience by giving that feeling of being really there through certain interactions. With what is in front of you. A Daydream-compatible phone provides the power to make it all possible with a wealth of apps and other VR content to complete the experience. The Google Daydream View at the Google Store for $79.
Image Source: Google VR
Dlodlo Glass V1 VR Glasses, The Cooler Alternative
While many device makers are now trying to make their own version of VR glasses with the hope that its popularity takes off, it may still be a long way off before people accept them as a common device like the smartphone of today. But just like any other device out there, all it will take is the right timing and the right features for anything to become popular and wanted in the market for gadgets. Having that cool factor is a good feature to have, too. As far as VR glasses go, the new one from Dlodlo Glass V1 might be something that some may consider having.
The Dlodlo Glass V1 is just one of the many of such gadgets coming out in the market. But this pair of high tech glasses have a feature that can become its main selling point. It is marketed as the only consumer grade VR glass in the market to date. This this wearable VR headset is the first in the world to have a real eyeglass design that makes it cooler to use, unlike the bulky designs that many VR headsets seem to follow today. Its body is made out of ultra-thin and durable carbon fiber and silicon materials. It comes it at only 16mm thick and weighs 78 grams, making it more comfortable to wear compared to many current VR headsets out there.
The Dlodlo Glass V1 also provides 2400×1200 resolution with a 105-degree field of view. It also features a patented prediction algorithm that minimizes dynamic delay and helps reduce the dizziness most wearers experience when using a VR headset. Users can connect it to a PC or to a portable device like the Dlodlo D1 to immerse on VR content. Instead of relying on third party VR or 3D content, the Dlodlo Glass V1 works with its own VR content platform that includes hundreds of 3D videos, VR panorama clips and games its users can enjoy once they have the product. This is aside from the other independent games that are also compatible with the platform, which is based on the Android OS.
The new Dlodlo Glass V1 is expected to be available in limited quantities sometime in September of this year. Pricing details for the first of the developer models has not yet been made available.
Image Source: Dlodlo
Casino VR May Be VR’s Most Promising Game
We’re still in the very early days of virtual reality, at least as it relates to in home entertainment, and right now it’s difficult to imagine how the market will develop. We have yet to see all of the major headsets made available, and naturally we’re only scratching the surface of the gaming experiences those headsets will support. But as exciting as it’s been to watch the process unfolding throughout 2016, one distinct issue remains for VR developers: physical motion.
A lot of the more ambitious VR games out there involve the idea of movement within the environment you’re “seeing” through the headset. Right now, this is primarily done through a joystick or control pad of some kind, and while that enables the games to be perfectly playable, it actually creates physical discomfort for some people. “VR motion sickness” is a popularly discussed topic these days, with one scientist claiming that it’s rooted in a mismatch between the visual and vestibular systems. Basically, that means that your eyes and your internal balancing or motion-sensing mechanisms are telling your brain different things, which can result in a feeling similar to seasickness or car sickness.
That doesn’t mean that games involving motion can’t be worked out. But this is one of the biggest hurdles VR developers are facing. As we’ve noted before, more intensive VR systems like the Cyberith Virtualizer may ultimately provide the answer, as they allow for actual physical movements that can be used in shooters, adventure games, etc. However, these systems haven’t gone mainstream yet, and when they do they’ll likely be very expensive when compared to VR headsets or any gaming consoles.
In the meantime, it stands to reason that VR games that depend less on motion could be among the most successful ones in the early going. This includes a range of titles and genres. There are racing games, piloting games, building and crafting experiences, and perhaps most interestingly a poker game (called Casino VR), which you can see in action here.
In a way, virtual reality poker has been a long time coming. The game went digital many years ago, and spawned an online poker industry that facilitates millions of dollars’ worth of activity all over the world each year. And just as the game has grown more popular (even while remaining largely illegal in the United States), it has become more sophisticated online. Even before the advent of VR, you could get the real-life suspense of a physical Casino by playing in a live dealer poker, blackjack, or roulette environment online. That means interacting with other players and dealers in real time and even seeing a video feed of a dealer who’s controlling the action. In a way, it’s was the closest example we had to a mainstream VR game before the headsets started coming out.
One of the reasons that we were able to see a version of casino virtual reality before VR headsets emerged is that this is a simple form of gaming that can be enjoyed almost exclusively with visual activity. In other words, getting back to the scientific explanation of VR motion sickness, the vestibular system doesn’t really come into play. It’s just about what you see, where you tilt your head, and which card you play.
The nature of card gaming, in addition to the fact that casino activity is wildly popular all over the world, make games like Casino VR uniquely suited to capture the attention of modern gamers trying out VR headsets. This is not at all to say that only casino games can succeed on VR. But they may be among the ones that end up making the biggest impact as we see the VR market continue to evolve.
Oculus Touch Controller
Video games are becoming a different breed once virtual reality gets some full blown popularity. It will all depend on the gadgets that will make virtual gaming come to life. While there already has been news about devices like the Oculus Rift coming out. But the experience is usually limited to what your eyes can see. Current versions allow people to see through virtual reality headsets and experience being in a virtual environment. But that is about it. People still cannot interact with their hands despite having this sense of being in a virtual environment all around them. Virtual reality gaming will become more appealing if people may be able to interact with the virtual environment not only with their eyes but with their hands as well. This is where the new Oculus Touch controller comes in.
The new Oculus Touch controller is a great addition to the Oculus Rift virtual reality headset. It will allow users to finally have a way to sense their hands visually and its movements in a virtual environment. These pair of wireless controllers are designed for each hand and will allow the Oculus Rift to track the hands as well as provide controls on what the user can do in a virtual environment. The prototype controllers are able to detect hand movements, thanks to the little infrared LED’s tracked by the infrared camera that also tracks the Rift headset. Each controller comes with an analog stick and two buttons on top. There is also a trigger placed under the index finger and another button under the middle finger. There are sensors on each of the trigger to determine whether the fingers are actually touching them.
With the Oculus Touch motion controllers, people using the Oculus Rift now have virtual hands to work with. People will have the ability to grasp virtual objects, throw them or place them somewhere else, hit a ping pong ball, light a match, and many other interesting things in the virtual world. Soon enough, first-person shooting games will be quite interesting in the virtual world. But small steps are first needed to get there. The Oculus Touch may be quite a leap forward into that direction. The Oculus Touch is currently a prototype and will not be available when the Oculus Rift headset comes out sometime this year.
Google Partners With Mattel For Updated View Master
Among the many technologies that are getting more and more popular nowadays, 3D seems to be at the forefront. We are now looking at many devices sporting 3D features as more and more people are clamoring for it. Aside from 3D movies, we now have 3D TV’s and even 3D features in smartphones. And now, we will even be seeing 3D content for kids in the future, thanks to Mattel’s partnership with Google to come up with the new View Master.
The View Master is a classic toy that is given that 3D update and more. The classic one provides kids with 3D views of images on the provided film reel that you put into the device. But the new View Master can provide more than that. It can now provide 360-degree photospheres for kids to marvel at, thanks to Google Cardboard features added into the device. By putting a compatible smartphone armed with the required app inside the View Master and the View Master Experience Reel, kids may be able to explore 360-degree views of famous places and landmarks, nature and even the planets. It is like going to a field trip and exploring the different scenes right in your own home.
The new View Master is easy to use and even features interactive functions that will make each View Master exploration a learning experience by discovering fun facts as well. Kids are not only limited to explore places here on earth but can also experience virtual reality views of planets as well. It is a nostalgic toy giving kids a new means of experiencing what their grandparents probably enjoyed in the late 1930’s and beyond. But this time, kids get the virtual reality experience through it. The new View Master is expected to be available sometime this fall for $30. Experience Reels will be sold separately for $15.
Image Source: View Master
Google Pushes VR Apps At Google Play Store
Virtual reality technology has been with us for more than a decade or so. Early ideas tend to be simplistic and not that appealing for many people. But the idea truly has potential. It is only now that VR recently came back into the limelight with the introduction of devices such as the Oculus Rift and emerging VR devices. Even Google is getting into the VR fray. Sensing that the market is ripe for the technology, Google is pushing for its lineup of VR apps that are now available at Google Play.
While you could say that VR tech may still be considered at its infancy despite its decades long existence, Google is trying to push the envelope by trying to offer added room for development in terms of offering VR apps for use with its Android smartphones. First, it introduced the Cardboard app through Google Play. Google also provided instructions on how create a DIY virtual reality goggles for your Android smartphone. But it is taking things even further.
In order to spread the development of VR tech, Google has now made the SDK for Google Cardboard available for download to interested parties who wish to develop VR apps. While virtual reality tech is showing big potential in the field of gaming, other fields may also benefit from it. Pitches for uses in tourism and holding virtual concerts come into mind.
Currently, there are a handful of VR apps available at Google Play store. Although they are developed for fun as early VR demos, it may be the first step where VR may take off in the near future.
Image Source: Google Play
Samsung Gear VR Arrives December
Virtual reality has recently caught fire with the likes of the Oculus Rift virtual gaming headset. Even Sony has plans to get into the business with its Project Morpheus to build VR gaming headsets for the PlayStation. Korean electronics maker Samsung is also getting into this picture by announcing its Gear VR headset earlier this year. It seems that Samsung is taking the fast-track route as it is making the Samsung Gear VR available for a December release for its “Innovator Edition” model.
The Samsung Gear VR is a VR gaming headset developed by Samsung in partnership with Oculus VR. The Samsung VR headset kit will work with the Samsung Galaxy Note 4. The smartphone is required to run the VR headset along with a Bluetooth gamepad. Samsung is also making the mobile SDK for the VR headset available at the Samsung developer site for parties who are interested in developing games and apps for it.
The type of setup that Samsung offers for its VR headset may be a bit costly. Users will need to have a Galaxy Note 4 to make the Samsung Gear VR work. That will be a purchase of around $700, but still cheaper than having to buy a gaming console. Then users will need to have a Bluetooth gamepad controller, which will be another $50. The Samsung Gear VR itself will cost around $200.
The Samsung Gear VR is currently available for pre-registration at the Samsung site for those early adopters of the device. It is expected to come out by early December. Be aware that there might not be a lot to expect yet in terms of what you can do with this VR headset. It is not even a given whether this platform may even take off. Early adopters are usually taking a big gamble. But it is something people feel are worthwhile once it does become popular.
Image Source: Samsung
Merging virtual reality in gaming has long been a dream. Even while many people like the idea about it, setting up a virtual reality gaming rig had its limitations. The best that people can experience then was just to “see” the virtual reality. But moving in it does not seem to be any more realistic than using a joystick to move around. But the technology is continuing to advance. Soon enough, gamer will be able to get as closer to a virtual reality experience as they will be able to in future games. There are now like the upcoming Cyberith Virtualizer that will make this possible.
The Cyberith Virtualizer is currently a Kickstarter project. But it certainly is gaining some popularity based on its fund campaign, which has so far gone over the target. It has the means to provide a closer experience to virtual reality than ever. It features a flat surface where you can walk or run in place just as like you do on a treadmill. It makes use of haptic technology with omni-directional features to allow you to move around while still in place. It also features a movable ring that goes around your waist while you are attached to it via a harness. The ring allows you to rotate, jump, kneel and even sit down and it translates your actions into the video game. Combined with virtual goggles and a wireless controller, you can be immersed into a virtual reality setting feeling as if you are really there. The Cyberith Virtualizer can change the way people look at virtual reality. Some might even say that it will revolutionize the way people play video games. If you are interested in virtual reality, the Cyberith Virtualizer is something you should try. If you wish to become one of the early adopters, you can even pre-order one for $749 at their Kickstarter page. Estimated delivery of this virtual reality units will be sometime in March of 2015.
Image Source: Kickstarter
Facebook acquires Oculus Rift company
Facebook has announced it has acquired Oculus VR, which has been developing the Oculus Rift gaming headset, in cash and stock deal totalling $2 billion.
Details of th deal include $400 million in cash and 23.1 million shares of the social network’s common stock. Oculus will stay in its headquarters in Irvine, California, and will continue developing its virtual reality platform.
“Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate,” Facebook CEO Mark Zuckerberg said in a press statement.
Oculus VR has been gaining prominence ever since its Kickstarter campaign to develop the Oculus Rift raised over $2 million in 2012. The company then raised over $91 million in venture funding last year.
While Oculus VR has yet to announce whether it would be releasing a consumer version of the Oculus Rift, over 75,000 developers had already purchased developer kits of the virtual reality headset.
The acquisition is Facebook’s second in less than two months, followed after the much-talked-about purchase of WhatsApp for an astonishing $16 billion.
During an investor conference Tuesday, Zuckerberg admitted he is looking ahead when asked about what interested him into acquiring Oculus VR, adding that the deal is a “longterm bet on the future of computing.”
Although the Oculus Rift is being developed around games and entertainment, Zuckerberg sees something bigger. “Oculus has the potential to be the most social platform ever,” he said. “Imagine not just sharing moments with your friends online but entire experiences.”
Hmmm… sounds like a potential Google Glass rival to me.
Image source: Robyn Beck/ AFP/ Getty Images
Project Morpheus: Sony enters virtual reality
Sony dips its feet into the virtual reality business as the electronics company unveiled Project Morpheus, a VR headset that works with PlayStation 4, during this week’s Game Developers Conference in San Francisco.
The announcement makes Sony the first major player to venture into virtual reality, a decades-old technology that has since become a hot topic in the video game industry after the introduction of the Oculus Rift, which has recently received $75 million in funding for a potential consumer release. Meanwhile, Microsoft has recently filed a patent that deals with the development of its own virtual reality device.
“Project Morpheus is the latest example of innovation from SCE, and we’re looking forward to its continued development and the games that will be created as development kits get into the hands of content creators,” Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios, said in a statement.
The gadget sports a head-mounted display that can be linked with the PlayStation Camera, as well as a “3-D audio technology” that allows players to hear sounds from all vantage points, including audio from above or below the player’s point of view. Sony adds that Project Morpheus also works with the PlayStation Move motion-based controller.
Sony has demonstrated the virtual reality headset during the conference using several titles including stealth game Thief, intergalactic dogfight shooter EVE Valkyrie, and underwater-with-the-sharks simulator The Deep.
Project Morpheus will be available in what Sony says a “future commercial launch,” without specifiying release dates.
Source: USA Today